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Warfare System

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Warfare System Empty Warfare System

Post by MysticPing Mon Sep 16, 2013 5:32 am

#####KSP Military units.

Unit composition is tricky, if your army suddenly is out of ways to attack the opponent, it is completely crushed, but balancing your armies leads to tough long battles with high casualties.

Airfields, radars etc. are automatic.

Building 1 MP point worth of unit costs 2 PP

Newly created nations can instantly spawn an army.

Basic Combat Rules:

1- Transport is automatic, there is no transport units, but there is a penalty for invaders.
2- Strongest units face each other first (After adding bonuses) unless there are specific traits.
3- If the remaining units left on both sides cannot attack each other the battle ends.
4- Defenders can put all units (except ships) into a battle for their last home region.
5- Units always face other units of the same type first. (etc. aircraft vs. aircraft)
6- Units always uses primary weapon type unless secondary is forced by rule.
7- All bonuses and weaknesses are stacked before a strength number is calculated.
8- If a unit can be targeted by a strong enemy it cannot target but can target a weaker enemy it goes through a 50% check before engaging the weaker unit, it it fails the check, it is destroyed.
9- If a unit can be targeted but cannot target any enemies it is instantly destroyed.
10- To seize control of a region you must have ground units left.

How to start a battle:

1- Decide or agree on the battlefield
2- Decide or agree on the belligerents
3- Agree on the strategies
4- Belligerents pm gamemaster with units
5- Battle begins

Unit Example:

#- Unit Name
Strength: Number | Type: Primary/Secondary | Cost: Number (in MP)
Abilities and weapon bonuses/defenses

Units:

###Environments

#- Open Sea
Only ships and aircraft can be used.
Can only use aircraft when deploying an aircraft carrier

#- Land
Only land units and aircraft can be used.
Only if neither of the belligerents own the land.

#- High Altitude
Only aircraft can be used.

#- Home Region Landlocked
Only land units and aircraft can be used by invader.
Defender can use buildings.
-20% Fighting strength to invading land units.
Invader can only use aircraft if he is neighbour.

#- Home Region Land
Only land units, aircraft, missile cruiser and cruiser can be used by invader.
Defender can use buildings.
-10% Fighting strength to invading land units.
Invader can only use aircraft if he has an aircraft carrier or is neighbour.

#- Home Region Coast
Only aircraft, heavy cannons and ships can be used
Invader can only use aircraft if he has an aircraft carrier or is neighbour.


###Strategies

#- Open War
No traits

#- Blitzkrieg
Only useable by invader in home region land and home region landlocked
+20% strength to invaders Vehicles
Attacking force must be more than 50% Vehicles
-10% strength to all other invading units

#- Guerilla
Only useable by defender in home region land and home region landlocked
+20% strength to defending infantry
-10% strength to all non-infantry


#####Weapon Types

Missiles
Shells
Bullets

#####If it is not mentioned to be forbidden/not included in allowed, it goes.

Note:

There are now two states for your unit. The first is the one you start out with all of your military in, undeployed. When not deployed, the units will not cost maintenance. However, it will not be available to fight in a war unless deployed (or if you are fighting in your home region). The second, the deployed state, will enable the units to enter into combat outside of your home region, but it will cost maintenance to keep them deployed. Deploying a unit is a 1 PP project per unit, so deploying 8 units would cost 8 PP and take 8 hours (no simultaneous deployment here). Once deployed, they can be used in battle, and will cost as described below.

There is now a deployed unit maintenance cost. This means that each unit deployed for service cost double their MP cost in megakerbits to maintain per week. So, 1 carrier (4 MP) would cost 8 megakerbits (4*2) per week to maintain if you kept it deployed constantly.

(Credits to Mod team from the original site)

MysticPing

Posts : 4
Join date : 2013-09-16

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