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» New Nation Systems (WIP)
Guide to Corporations EmptyWed Nov 13, 2013 8:23 am by Hellorp

» New Point System (WIP)
Guide to Corporations EmptySun Nov 10, 2013 10:28 am by Hellorp

» New Corporation System (WIP)
Guide to Corporations EmptySun Nov 10, 2013 10:01 am by Hellorp

» The United Confederation of Iridia
Guide to Corporations EmptyTue Nov 05, 2013 11:38 pm by Delta/V

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Guide to Corporations EmptyTue Nov 05, 2013 11:35 pm by Delta/V

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Guide to Corporations EmptyTue Nov 05, 2013 5:34 am by Sylandro

» Population and Taxes
Guide to Corporations EmptySun Nov 03, 2013 8:57 am by Deadman

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» Guide to Corporations
Guide to Corporations EmptySun Nov 03, 2013 8:53 am by Deadman

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Guide to Corporations

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Guide to Corporations Empty Guide to Corporations

Post by Deadman Sun Nov 03, 2013 8:53 am

Corporations, they are the lifeblood of economies. They produce, they sell, they do many things. If you happen to own a corporation, this is important to you.

As a corporation, you can build many of the things nations can do, but you don't have the constant source of money that populations provide. Therefore, its important for you to sell. Sell what? Anything. You can sell raw resources, or refine them to create new, better products. You can build aircraft, ships, land vehicles, even cell phones!

But, how do you know what you build will even count? Well, thanks to the customization modules, you can create new versions of GM units by research and development, which will allow you to dominate the quality market, or sacrifice things like engines (pft! who needs 'em) in exchange for cheap production.

Corporations start off with no financial reserves, that is up to you to raise! Countries often look to invest some of their money in new start-up companies.

Factories
Production time varies upon item being produced:

Small Factory - 10PP - Produces 1 unit per hour
Medium Factory - 20PP - Produces 3 units per hour
Large Factory - 40PP - Produces 8 units per hour

Factories may only produce in series (one thing at a time, including different designs).

When delivering your product to other countries, there is no transport costs for the country that the factories are based in, otherwise, each unit requires an additional 1Mk per ocean (via sea)/country (via Land) to ship elsewhere. This is an incentive to spread out your production across different countries.



Military Equipment
Spoiler:

Military Units - Corporation Benefits
Always being thrown out of business because governments doesn't want your stuff? Give your equipment some upgrades that is unique to your unit!
A corporations can develop new units and give them an extra bonus for those battles, you may only pick one for each unit.
For a corporation to begin producing these units, they must first development them, the costs are listed below:
Development Costs:

If you want a new bonus for your unit, its back to the drawing boards!

List of Bonuses:
Don't see the unit you are looking for? Developed a new form of equipment? Got an idea for a bonus? Feel free to contact me or another moderator to allow us to figure out what does it best fit in,  we might have to make a new form of unit for you.





Space and Beyond

Corporations follow the same rules as countries, they have to develop their rockets, build their rockets, and launch them.
Deadman
Deadman

Posts : 10
Join date : 2013-06-20

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