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» New Nation Systems (WIP)
New Nation Systems (WIP) EmptyWed Nov 13, 2013 8:23 am by Hellorp

» New Point System (WIP)
New Nation Systems (WIP) EmptySun Nov 10, 2013 10:28 am by Hellorp

» New Corporation System (WIP)
New Nation Systems (WIP) EmptySun Nov 10, 2013 10:01 am by Hellorp

» The United Confederation of Iridia
New Nation Systems (WIP) EmptyTue Nov 05, 2013 11:38 pm by Delta/V

» Kortugan League - Apply for a Nation Here!
New Nation Systems (WIP) EmptyTue Nov 05, 2013 11:35 pm by Delta/V

» The United Provinces Of Egercia
New Nation Systems (WIP) EmptyTue Nov 05, 2013 5:34 am by Sylandro

» Population and Taxes
New Nation Systems (WIP) EmptySun Nov 03, 2013 8:57 am by Deadman

» Conversion of Site
New Nation Systems (WIP) EmptySun Nov 03, 2013 8:54 am by Yuriski

» Guide to Corporations
New Nation Systems (WIP) EmptySun Nov 03, 2013 8:53 am by Deadman

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New Nation Systems (WIP)

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New Nation Systems (WIP) Empty New Nation Systems (WIP)

Post by Hellorp Wed Nov 13, 2013 8:23 am

Nations are the basic component of the roleplay. The main units of political interaction, they are the means by which many will establish themselves. Running one easy, comparatively speaking, to say organizing an alliance or starting a corporation, but should not be regarded as an option for the simple. Nation-running has plenty of its own complexities you’ll need to understand, explained en detail below.

Taxation:
Spoiler:

Infrastructure:
Spoiler:

The Corporate World:
Spoiler:

Hellorp

Posts : 3
Join date : 2013-11-10
Location : A galaxy far, far away.

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